2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 183
4 Click the Replace Media File button that appears underneath the Linked Objects
parameter.
Motion attempts to automatically find the first missing file in the list. If it is found, a file
sheet appears with the missing media file selected.
5 Click Open to reconnect it.
Note: You can also use the File > Reconnect Media command.
The offline object comes online, and the original graphic appears. If more than one
missing media file appears in the same folder, all files are automatically reconnected.
Deleting Objects From a Project
There are two ways you can delete an object in Motion. You can delete a single
instance of an object from the composition by deleting it in the Layers tab, Timeline,
or Canvas. This removes it from use, but leaves its source media in the Media tab
untouched. If other instances of that object appear in your project, those are also left
alone.
You can also delete the object that appears in the Media tab. Doing this also removes
all corresponding instances of that object in your project.
To delete one or more objects from a project:
1 Select one or more objects by doing one of the following:
• To delete a single object, select it in the Layers tab, the Timeline, or the Canvas.
• To delete multiple objects, Shift-click the objects.
Note: In the Layers tab or Timeline, you can Command-click to select non-contiguous
objects.
2 To delete the selected objects, do one of the following:
• Choose Edit > Delete.
• Press Delete.
The objects are deleted from your project, but their corresponding source media files
on disk remain untouched.
To delete all objects that correspond to a single object in the Media tab:
1 Open the Media tab, then select the source media you want to delete.
2 Do one of the following:
• Choose Edit > Delete.
• Press the Delete key.
A dialog appears and prompts you to confirm the deletion.
3 Click Delete.
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