2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 189
Using Media in the Library
Motion ships with a collection of media and effects objects that you can use in your
projects. The Library shares many controls and window panes with the File Browser.
Both tabs are designed for the navigation of media that you want to add to your
project. In general, all the controls work identically to those found in the File Browser,
but the organization of listed media is different.
The Library Sidebar is replaced by a two-column pane. The left column displays all the
categories of media and effects that are available in the Library. When you select a
category, subcategories appear in the right column. Selecting a subcategory displays all
the media or effects objects within the subcategory in the Library stack below.
The next sections describe the available categories in the Library.
Behaviors and Filters
Behaviors and filters are applied directly to objects that have already been added to
your project. They do not exist on their own. Instead, they must be attached to an
object or layer to have an effect. Both behaviors and filters can be customized after
they’ve been added to a project, and customized versions can be stored in the Library
for future use.
For more information about behaviors, see “
Using Behaviors” on page 317. For more
information about filters, see “
Using Filters” on page 701.
Third-Party Filters
If you’ve installed third-party filters on your computer, they appear in this category,
ready for use.
Generators
Generators are user-customizable computer-generated objects that can be used to
create a variety of graphic elements. When you add a generator to your project, it
automatically adapts to the frame size and frame rate of the project. Generators also
have infinite duration, so they can play as long as necessary.
Categories Subcategories
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