2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
192 Chapter 2 Creating and Managing Projects
Favorites and the Favorites Menu
It’s easy to customize the behaviors, filters, particle systems, gradients, and generators
used in Motion to create your own effects. These customized objects are saved into
their corresponding categories. The Favorites category provides a place to put
objects—built-in or custom-made—that you frequently use. You can also place
frequently used media files into the Favorites, such as PDF or TIFF files. Objects you put
in the Favorites category are available to every project you create in Motion.
Objects you place in the Favorites Menu folder appear in the Favorites menu, for even
faster access. When you choose an item from the Favorites menu, that item is placed
into the currently selected layer, positioned at the center of the Canvas. Objects you
put in the Favorites Menu are available to every project in Motion.
Whenever you drag an object into the Favorites or Favorites Menu, that object appears
both in the Favorites category and in the corresponding object category to which it
belongs. For example, placing a particle emitter into the Favorites category also puts
that emitter into the Particle Emitters category. Favorites filters also appear in the Filters
category, shapes also appear in the Shapes category, and so on.
Objects that are dragged into the Favorites and Favorites Menu categories are saved
into the Home/Library/Application Support/Motion/Library/Favorites and /Favorites Menu
directories, respectively.
Note: Objects placed into subcategories that correspond to a folder in the Users/
Shared/Motion/Library/Favorites folder are shared among all user accounts on that
computer.
Adding Your Own Content to the Library
You can add your own customized versions of generators, filters, behaviors, and
gradients to categories in the Library. Furthermore, if you work on one or more
programs that frequently recycle the same graphics elements, or if you have a library of
graphics that you use regularly, you can add these media files to the Favorites category.
Content you put into the Library is available to every project in Motion.
To add Motion-generated objects to a Content category:
m
Drag an object to the Favorites folder in the Library Category list or subcategory list, or
directly into the Library stack.
Important: Each category except the Favorites and Favorites Menu is filtered by the
type of object it represents. For example, you can place a user-customized filter in the
Filters category, but you cannot put a filter into the Behaviors category.
You can also place media from disk into the Favorites category.
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