2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 209
To rename a layer or object:
1 Double-click the name of the layer or object you want to rename.
2 When the name is highlighted, type a new name.
3 When you’re finished, press Return to accept the new name.
The new name is also automatically accepted when you click another object or layer.
Note: Once you change an object’s name in Motion, there is no automatic way to
change it back to what it was originally except for the undo command.
Searching for Layers and Objects
If it’s difficult to find a single object or layer in a large project, you can use the Search
field at the top of the Layers, Media, and Audio tabs. It is similar to the Search field in
the File Browser, and allows you to search for all objects or layers with a name
containing the search term you enter.
To find a layer or object by name in the Layers tab:
m
Type a search term in the Search field.
As soon as you begin typing, all objects and layers with names that don’t contain the
search term anywhere within are hidden from view, leaving only a list of objects and
layers that match.
To clear the search results:
m
Click the Clear button at the far right of the Search field to restore the full contents of
the Layers, Media, or Audio tab.
Note: Layers and objects that are hidden as the result of a search operation are not
disabled in the Canvas, and they are not prevented from rendering during export.
In addition to searching for objects by name, you can find any object’s source media in
the Media tab using the Reveal Source Media command.
To reveal an object’s source media in the Media tab, do one of the following:
m
Control-click an object in the Canvas, Layers tab, or Timeline, then choose Reveal
Source Media from the shortcut menu.
m
Select the object, then choose Object > Reveal Source Media (or press Shift+F).
The Media tab and Inspector both open. The “master” object is selected, and its Media
tab parameters are exposed in the Inspector.
Clear button
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