2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 3 Basic Compositing 221
Bringing and Sending Nonconsecutive Selections
If you select multiple nonconsecutive objects, both move up or down the object
hierarchy together, relative to their original positions in the list.
Object and Layer Transforms in the Canvas
Transforms are operations that you perform on objects, such as moving, resizing, or
rotating. Object transforms can be performed either directly using object handles in
the Canvas, or by changing the object’s parameters in the Properties tab of the
Inspector. In general, the controls in the Canvas give you a more hands-on method of
working, while the individual parameter controls in the Properties tab are better suited
for subtle adjustments requiring greater numerical precision. For some operations, you
can even use the keyboard.
Selecting Objects to Transform
Before you can transform objects and layers, you must first select what you want to
transform in the Canvas, Layers tab, or Timeline. Selecting a layer or object in one place
also selects it in the others.
When an object is selected in the Canvas, it is surrounded by a bounding box with
handles corresponding to the currently selected transform mode. These handles allow
you to transform each selected object.
To select a single object in the Canvas:
m
Click any object in the Canvas.
To select multiple objects in the Canvas, or to add objects to a selection, do
one of the following:
m
Drag a selection box over all the objects you want to select.
m
Press Shift and click all the objects you want to select.
m
To add objects to a selection, press Shift, then drag a selection box over objects you
want to add to the selection.
After
Before
01112.book Page 221 Sunday, March 13, 2005 10:36 PM