2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 3 Basic Compositing 241
m
If the parameter has a graphical control, such as a slider or dial, you can adjust it.
m
To reset a parameter to its default state, either click its reset button, or choose Reset
Parameter from the parameter’s Animation menu.
For more information on how to use the above controls, see “
Types of Controls” on
page 98.
Parameters in the Properties Tab
The Properties tab displays the following parameters for most objects and layers:
Position: Defines the X (horizontal) and Y (vertical) position of each object.
The coordinate system used by Motion specifies the center of the Canvas as 0,0
regardless of the frame size of the project. Moving an object to the left subtracts from
the X value, while moving to the right adds to the X value. Similarly, moving an object
up adds to the Y value, and moving an object down subtracts from the Y value.
Note: This is identical to the coordinate system used by Final Cut Pro HD and Final Cut
Express HD, but different from that used by Shake, in which 0,0 defines the upper-left
corner of the compositional area.
Each object’s position is centered on its anchor point. Offsetting the anchor point also
offsets the position of the object relative to the X and Y position values you have set.
Rotation: Controls a one-dimensional value representing the number of degrees of
rotation. A positive value rotates the object counter-clockwise. A negative value rotates
the object clockwise.
Rotating an object beyond 360 degrees results in multiple rotations when the Rotation
parameter is animated.
Scale: Controls the percentage representing the object’s scale, relative to its original
size. By default, the horizontal and vertical scale of an object is locked together at the
object’s original aspect ratio—all of which is represented by a single percentage. Click
the disclosure triangle to display independent percentages for the X and Y scale of the
object.
Canvas center point
(0, 0)
-360 pixels +360 pixels
-240 pixels
+240 pixels
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