2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 29
The second group of tools is the Create set. These are tools that generate new objects.
You can modify the attributes for the newly created objects in the Inspector.
Pan Tool H Allows you to drag your view of the Canvas in
different directions. The Pan tool never moves
individual objects.
To reset the pan, double-click the Pan tool.
To pan the Canvas without selecting the Pan tool,
press the Space bar and drag in the Canvas.
Zoom Tool Z Allows you to zoom in and out on the Canvas. Click
the point in the Canvas that you want to zoom around
and drag to the left to zoom in on that point or drag
right to zoom out around that spot.
To reset the zoom, double-click the Zoom tool.
To zoom into a specific area of the Canvas, press
Command+Space bar and drag an area of the Canvas.
While still pressing the keys, click to zoom in to the
Canvas in 50 percent increments of the current zoom
level. Press Command+Option+Space bar and click in
the Canvas to zoom out in 50 percent increments.
Button Tool name Keyboard shortcut Description
Button Tool name Keyboard shortcut Description
Rectangle Tool R Creates a new rectangular-shape object in the Canvas.
Click at the position where you want one corner to
appear and drag to the position of the opposite
corner. Pressing Shift while you drag constrains the
object to a square.
Circle Tool C Creates a new circle-shape object in the Canvas. Click
at the position where one edge of the circle should
begin and drag toward the opposite edge. Pressing
Shift while you drag constrains the shape to a circle.
Bezier Tool B
Toggles Bezier/
B-Spline
Creates a new freeform shape with Bezier point
vertices. To create a shape, click repeatedly in the
Canvas to add points to your shape. To close the shape,
click the first point of the shape or press C. To create an
open-ended shape, double-click the last point.
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