2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 4 Using the Timeline 293
Editing Objects in the Timeline
During the process of designing and implementing a motion graphics project, you
place objects in the Timeline and Canvas, move them forward or backward in time, and
trim them to match the timing of other objects in your project.
Motion has several features that help you modify the objects in the Timeline. You can
arrange your objects to begin and end at designated frames, and to begin and end at
the best frames within the clip. You can also use powerful alignment and timing tools,
such as snapping and markers. When displayed, you can also modify keyframes in the
Timeline. This section describes the various ways you can perform these actions in the
Timeline.
Motion uses the terms move, trim, and slip to describe the different ways of editing
Timeline objects.
Move: Changes the location of an object without affecting its content or duration.
Trim: Changes the duration of an object without affecting its location or content.
Slip: Changes the content of an object without affecting its location or duration.
Moving Objects
Move an object when you want it to begin and end at a different point in the project.
To move an object:
m
In the Timeline, click an object bar and drag left or right to move it in time.
A tooltip appears that identifies the new In and Out points of the clip as you drag, so
you can drag it to the frame you want. The Delta symbol (∆) indicates the number of
frames you are moving.
To move an object and snap to neighboring items:
m
Press Shift as you drag the item in the Timeline.
Snap-to lines appear and the edges of the clip automatically line up precisely with
these lines.
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