2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
30 Chapter 1 Getting To Know Motion
The third set, the Mask tools, can only be accessed when another object is selected.
Using a Mask tool creates a new mask that hides portions of the selected object. The
area inside the mask remains visible. Masks have their own set of controls available in
the Inspector.
B-Spline Tool B
Toggles Bezier/
B-Spline
Creates a new freeform shape with B-Spline vertices.
To create a shape, click repeatedly in the Canvas to
add points to your shape. To close the shape, click the
first point of the shape or press C. To create an open-
ended shape, double-click the last point.
Text Tool T Creates new text objects and lets you edit the text of
existing text objects. To create a text object, click the
tool in the Canvas at the position where you want the
text to appear, then begin typing. Choose the Select/
Transform tool (or press Esc) to grab or move the new
text object. To change the text of an existing text
object, select the Text tool, then click the text. The text
becomes editable.
Button Tool name Keyboard shortcut Description
Icon Tool Name Keyboard Shortcut Description
Rectangle
Mask Tool
Option+R Creates a new rectangular mask in the Canvas. Click at
the position where you want one corner to appear
and drag to the position of the opposite corner.
Pressing Shift while you drag constrains the mask to a
square.
Circle Mask
Tool
Option+C Creates a new circular mask in the Canvas. Click at the
position where one edge of the mask should begin
and drag toward the opposite edge. Pressing the Shift
key while dragging constrains the mask to a circle.
Bezier Mask
Tool
Option+B
Toggles Bezier/B-
Spline Mask Tools
Creates a new freeform mask with Bezier point
vertices. To create a mask, click repeatedly in the
Canvas to add points to your mask. To close the mask,
click the first point of the mask or press C. To create an
open-ended mask, double-click the last point.
B-Spline Mask
Tool
Option+B
Toggles Bezier/
B-Spline Mask Tools
Creates a new freeform mask with B-Spline vertices. To
create a mask, click repeatedly in the Canvas to add
points to your mask. To close the mask, click the first
point of the shape or press C. To create an open-
ended shape, double-click the last point.
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