2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
5
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5 Using Behaviors
You can use behaviors to animate objects using simple,
graphical controls. With behaviors, you can create basic
motion effects or complex simulated interactions
between multiple objects quickly and easily.
You can add behaviors to objects or properties in a project to create animated effects
without needing to create or adjust keyframes. Drag a behavior onto an object and it is
automatically animated based on the type of behavior you applied. You can customize
behavior parameters in the Dashboard or in the Behaviors tab of the Inspector to
change a behavior’s effect.
Behaviors are designed to be flexible, and can be combined with one another to create
all kinds of effects. Using behaviors, motion graphics design becomes interactive,
allowing you to create complex motion effects and simulated object interactions very
quickly.
Behaviors can also be used to animate nearly any individual object, particle system
emitter, filter, and generator parameter. This allows you to quickly create animated
backgrounds, dynamic filter effects, and incredibly complex particle systems, all using a
few simple controls.
There are six different kinds of behaviors in Motion.
• Basic Motion behaviors are among the simplest behaviors. They animate specific
parameters of the object to which they are applied. Some affect position while
others affect scale or rotation. Examples include Fade In/Fade Out, Spin, and Throw.
• Parameter behaviors can be applied to any object parameter, and their effects are
limited to just that parameter. The same Parameter behavior can be added to
different parameters, resulting in completely different effects. For example, you can
apply the Oscillate behavior to the opacity of an object to make it fade in and out, or
you can apply it to the rotation of an object to make it rock back and forth. You can
also apply Parameter behaviors to filter parameters, generator parameters, the
parameters of particle systems, or even the parameters of other behaviors. Examples
include Oscillate, Randomize, and Reverse.
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