2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
326 Chapter 5 Using Behaviors
Applying Parameter Behaviors
Parameter behaviors are applied differently than the other types of behaviors. While all
other behaviors are applied directly to an object and affect specific parameters of that
object, Parameter behaviors are applied to an object’s parameter. This also includes the
parameters of filters, emitters and cells in particle systems, and other behaviors that
have been applied to an object. In a simple comparison, a Throw behavior is applied to
an object and that object travels across the Canvas. If an Oscillate Parameter behavior is
applied to the Position parameter of an object, that object moves back and forth across
the Canvas.
A Parameter behavior’s effect on an object depends on the parameter to which it is
applied. For example, if you apply the Randomize parameter behavior to an object’s
Position parameter, that object drifts around the screen when the project is played.
Applying the Randomize parameter behavior to an object’s Scale parameter makes the
object randomly grow and shrink.
To apply a Parameter behavior to an object’s specific parameter:
1 Select an object to which you want to apply the Parameter behavior.
2 Do one of the following:
• Control-click a parameter in the Inspector, then choose a Parameter behavior from
the shortcut menu.
• Control-click a parameter in the Dashboard, then choose a Parameter behavior from
the shortcut menu.
Once a Parameter behavior is applied to a parameter, the Inspector automatically
switches to the Behaviors tab.
Note: If you save a Parameter behavior as a favorite, the parameter to which it was
applied is saved along with the rest of that behavior’s settings. As a result, it can be
applied like any other behavior and that parameter is automatically affected.
01112.book Page 326 Sunday, March 13, 2005 10:36 PM