2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 335
To reorder a behavior:
1 In the Inspector, Timeline, or Layers tab, select the behavior you want to reorder.
2 Drag it up or down in the list of nested behaviors applied to the same object. A
position indicator shows where the behavior appears when you release the mouse
button.
3 When the position indicator is in the correct position, release the mouse button.
Changing the Timing of Behaviors
You can change a behavior’s timing to control when it starts, how long it lasts, and
when it stops. There are several ways to do this. You can use the Stop parameter
behavior to suspend one or more behavior’s effects on a single parameter. You can also
trim each behavior in the Timeline. Finally, you can change some behaviors’ Start Offset
parameter to delay their beginning, and their End Offset to end the behavior prior to
the end of the object to which they are applied. This includes the Fade In/Fade Out,
Grow/Shrink, and Motion Path behaviors.
Using the Stop Behavior
The easiest way to control behavior timing is to use the Stop parameter behavior. The
Stop behavior halts the animation occurring in any one parameter, whether it’s due to
keyframes in the Keyframe Editor, or behaviors that have been applied to that object.
To stop a parameter from animating with the Stop parameter:
1 Select an object, then open the Properties tab in the Inspector.
2 If the Create Objects At preference is set to Current Frame, move the playhead to the
frame where you want animation to stop.
3 Control-click the parameter you want to stop, then choose Stop from the shortcut
menu.
4 Open the Inspector and click the Behaviors tab to reveal the Stop behavior’s Apply To
parameter, then choose a parameter to stop.
The Stop behavior halts the animation of all behaviors that affect the selected
parameter of that object. To control when animation affecting that parameter is
stopped, trim the stop behavior in the Timeline. For more information on trimming
behaviors, see the next section on page 336.
A position indicator appears whenever you
drag a behavior within the list.
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