2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 337
Since behaviors do not add keyframes to the objects to which they’re applied,
trimming the Out point of a behavior usually resets the object to its original state for
times beyond the duration of the behavior. For many behaviors, using the Stop
behavior to pause the object’s animation is a better method to use than trimming its
Out point. Another way to stop a behavior’s effect and leave the affected object in the
transformed state is to adjust a behavior’s Start and End Offset parameters. See
“
Changing the Offset of Parameter Behaviors” on page 337 for more information.
Note: The Spin and Throw behaviors leave the object at the transformed state after the
last frame of the trimmed behavior for the object’s remaining duration.
Moving Behaviors in Time
In addition to changing a behavior’s duration, you can also move its position in the
Timeline relative to the object it’s nested under. This lets you set the frame at which
that behavior begins to take effect.
To move a behavior in the Timeline:
1 Click anywhere within the middle of a behavior’s bar in the Timeline.
2 Drag the behavior to the left or right to move it to another position in the Timeline.
As you move the bar, a tooltip appears and displays the new In and Out points for the
behavior. It also displays the delta value, which shows the number of frames you have
moved the bar.
Changing the Offset of Parameter Behaviors
Parameter behaviors have two additional parameters, Start Offset and End Offset,
which are used to change the frame where a parameter behavior’s effect begins and
ends.
The Start Offset parameter has a slider that lets you delay the beginning of the
behavior’s effect, relative to the first frame of its position in the Timeline. You can adjust
this parameter to make the parameter behavior start later.
The End Offset parameter lets you offset the end of the behavior’s effect relative to the
last frame of its position in the Timeline. Using this slider to stop the effect, instead of
trimming the end of the behavior in the Timeline, lets you freeze the behavior’s effect
on the object for its remaining duration.
01112.book Page 337 Sunday, March 13, 2005 10:36 PM