2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
344 Chapter 5 Using Behaviors
Moving Behaviors Among Different Computers
Each customized behavior you drag into the Library is saved as a separate file in the
Motion folder of the Application Support directory. For example, if you saved a custom
behavior named My Motion Path in the Favorites folder of the Library, it would appear
in the Users/User Directory/Library/Application Support/Motion/Library/Favorites folder
with the following icon.
If you’ve created one or more custom behaviors that you rely upon, you may want to
move them to other computers that have Motion installed.
To copy a custom behavior to another computer:
1 Quit Motion.
2 Copy one or more Motion custom preset files to that computer’s Users/User Directory/
Library/Application Support/Motion/Library/ folder.
3 Restart Motion.
Behavior Descriptions
This section explains the parameters that are available for each behavior in Motion,
presented by category.
Basic Motion Behaviors
Basic Motion behaviors animate specific parameters of the object to which they are
applied. Some affect position, while others affect scale, rotation, or opacity.
Fade In/Fade Out
Lets you dissolve into and out of any object. The Fade In/Fade Out behavior affects the
opacity of the object to which it’s applied, fading from 0 percent opacity to 100 percent
opacity at the beginning of the clip, and then back to 0 percent opacity at the end. You
can eliminate the fade in or out by setting the duration of either to 0 frames.
Note: This behavior is multiplicative. This means that the Fade In and Fade Out
parameters are multiplied by the object’s current opacity to produce the resulting level
of transparency.
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