2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
348 Chapter 5 Using Behaviors
Motion Path
The Motion Path behavior lets you create a motion path for an object to follow. When
you first apply the Motion Path behavior to an object, it defaults to a straight line
defined by two points at the beginning and end of the motion path. The first point on
the path is the position of the object in the Canvas at the first frame of the behavior.
You can double-click or Option-click anywhere on the path to add Bezier points, which
allow you to reshape the motion path by creating curves.
When you play the project, the object moves along the assigned path. The speed at
which the target object travels is defined by the duration of the behavior, minus the
End Offset parameter. Speed is also affected by the Speed parameter, which lets you
modify the object’s velocity—adding acceleration and deceleration at the beginning
and end of the behavior, for example. You can also create a custom preset defining
how the object travels along the path.
The Motion Path behavior is an easy way to create predictable motion without having
to use the Keyframe Editor. It’s also a great way to create reusable motion paths that
you can save in the Library for future use.
Note: For more information on manipulating Bezier curves, see “
Editing Bezier Curve
Control Points” on page 832.
Dashboard control
The Dashboard lets you set the Speed control using a pop-up menu, with options for
Constant, Ease In, Ease Out, Ease Both, Ping-Pong, Accelerate, Decelerate, and Custom.
When you choose Custom from the menu, the Custom Speed parameter is also
available.
Motion path
Affects Parameters affected
Object Position
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