2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 351
Dashboard control
The Dashboard has a pop-up menu to control the axis used to adjust the object’s
alignment, and a checkbox to let you invert the axis.
Parameters in the Inspector
Axis: A pop-up menu that lets you specify whether the object aligns itself on its
horizontal or vertical axis.
Invert Axis: If the object is aligning on the correct axis, but appears backwards, this
checkbox flips the object so that it faces the proper direction.
Related behaviors
“
Align To Motion”
Spin
Apply the Spin behavior to animate the rotation of an object, spinning it either
clockwise or counter-clockwise. If you trim the end of the Spin behavior to be shorter
than the duration of the object to which it’s applied, it remains at the angle of the last
frame of the behavior, as long as there are no other behaviors or keyframes affecting
that object’s Rotation parameter.
Uses for Spin are fairly obvious, but another way to use the Spin behavior is with
objects that have an off-center anchor point. Since objects rotate around the anchor
point, if you change an object’s anchor point before you apply a Spin behavior to it,
you can quickly change the look of the motion you create. For more information on
changing an object’s anchor point, see “
Changing an Object’s Anchor Point” on
page 234.
Dashboard control
The Spin behavior’s Dashboard control is a ring. Drag anywhere within the ring to
manipulate an arrow that indicates the direction the object spins. Adjust the length of
the arrow to change the speed at which the spinning occurs. The arrowhead indicates
the object’s final angle once the spinning effect is finished.
Affects Parameters affected
Object Rotation
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