2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 355
Tip: The Average behavior can be used to smooth out the sequence of values
generated by a Randomize behavior.
Dashboard control
The Dashboard lets you adjust the Window Size parameter and change the parameter
assignment.
Parameters in the Inspector
Window Size: A slider lets you adjust the amount of smoothing to apply to the
affected parameter by specifying the number of adjacent frames to average together.
Higher values apply more smoothing by averaging a wider range of values, resulting in
more fluid animation. Lower values average a narrower range of values, and apply less
smoothing with values that are closer to the original.
Apply To: The Apply To pop-up menu shows the parameter being affected, and can be
used to reassign the behavior to another parameter.
Related behaviors
“
Negate,” “Reverse”
Custom
The Custom behavior allows you to make your own behaviors by creating a set of
parameters, then keyframing them to create the type of animation you want to apply
to an object. By saving custom behaviors you create in the Library, you can create your
own collection of behaviors to suit your needs.
Prior to creating a Custom behavior, you must first add the Custom behavior to an
object in the Canvas. The Custom behavior is added to an object like all other non-
Parameter behaviors in Motion.
Note: Although the Custom behavior is a Parameter behavior, it does not appear in the
list when you Control-click a parameter.
To add a Custom behavior to an object, do one of the following:
m
Select the object to which you want to add a Custom behavior, click the Add Behavior
icon in the Toolbar, then choose Parameter > Custom from the pop-up menu.
m
In the Library, select the Behaviors category, select the Parameter subcategory, select
Custom, then drag it to the object in the Canvas, Layers tab, or Timeline.
The Custom behavior is applied to the object. The behavior has no effect until you add
a parameter to the behavior.
Affects Parameters affected
Individual parameter Any
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