2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 357
Once you have animated all the parameters you added, you can save the Custom
behavior into the Library for future use. For more information about saving Custom
behaviors to the Library, see “
Saving and Sharing Custom Behaviors” on page 343.
When you apply a Custom behavior that you’ve saved in the Library to an object in a
project, its keyframed animation is scaled to the duration of the object to which it’s
applied. This means that no matter how long the original Custom behavior was, you
can apply it to any object, and the animated effect speeds up or slows down to
accommodate the new object’s duration.
Dashboard control
There are no Dashboard controls for this behavior.
Controls in the Inspector
Unlike other behaviors, the Custom behavior doesn’t start out with any parameters in
the Behaviors tab. Instead, a pair of pop-up menus allows you to add and remove any
parameters you want to use.
Add Parameter: The Add Parameter pop-up menu allows you to add parameters that
you want to keyframe to create custom animation. Choose a parameter from this menu
to add it to the Custom parameter list for keyframing.
Remove Parameter: The Remove Parameter pop-up menu lists all the parameters
you’ve added to the current Custom behavior. Choose a parameter from this menu to
remove it from the Custom parameter list, along with any keyframes that are applied to
that parameter.
MIDI
The MIDI behavior allows you to edit and animate object parameters using standard
MIDI devices, such as a synthesizer. For the true motion graphics mixmaster.
Affects Parameters affected
Individual parameter Any
Affects Parameters affected
Individual parameter Any
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