2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
358 Chapter 5 Using Behaviors
Dashboard control
The Dashboard controls allow you to adjust the Control Type, ID, Value, Scale, and
parameter assignment.
Parameters in the Inspector
Control Type: Specifies the mode of the MIDI controller. The three available control
types are:
• Note: This mode is displayed when the control is a keyboard key on the MIDI device.
• Controller: This mode is displayed when the control is a knob, dial, key, slider, or foot
pedal on the MIDI device.
• Learning: This mode is used to “teach” Motion what control (such as a knob, dial, or
key) you want to use on the MIDI device to manipulate the parameter to which the
MIDI behavior is applied. When in Learning mode, the first knob, dial or key that you
adjust on the MIDI device is set as the control.
Note: When the MIDI behavior is first applied, Learning is the default control type.
ID: Displays the identification number of the MIDI control (such as a knob, dial, or key)
that you are manipulating.
Value: When manipulating the control, displays the standard MIDI value between 0
and 1.
Scale: Increasing the Scale value multiplies the Value parameter in the MIDI behavior.
This means that when Scale is increased, the MIDI control has a larger range of value
and a greater effect on the parameter it’s controlling. For example, when using a knob
to adjust an object’s rotation, the default rotation value range (when Scale is set to 1)
for a full turn of the knob may only be 30 percent. When the Scale value is increased to
13, the rotation value of a full turn of the knob is increased to 370 degrees.
Apply To: The Apply To pop-up menu (parameter assignment control) shows the
parameter being affected, and can be used to reassign the behavior to another
parameter.
Related behaviors
None
The MIDI behavior is applied in the same way as all other Parameter behaviors. In the
following examples, the MIDI parameter behavior is used to adjust an object’s opacity
and rotation.
Note: This behavior can only be used if you have a MIDI device correctly connected to
your computer.
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