2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 359
To use the MIDI parameter behavior to adjust an object’s opacity:
1 Select an object, then select the Opacity parameter in the Properties tab of the
Inspector.
2 Control-click the parameter, then choose MIDI from the shortcut menu.
The MIDI parameters are displayed in the Behaviors tab. By default, Control Type is set
to Learning.
Like all other Parameter behaviors, the Apply To field displays the parameter to which
the behavior is applied.
3 On your MIDI device, tweak the control (such as the knob, dial, or key) that you want to
use as the controller for the Opacity parameter.
Note: When in Learning mode, the first control adjusted on the MIDI device is set as
the control. To reset the selected controller, choose Learning from the Control Type
pop-up menu, and adjust another control on the MIDI device.
The identification number of the MIDI control is displayed in the ID field. The value
range of the control is 0 to 127, the default MIDI control value.
Because an object’s opacity can only fall between 0 (completely transparent) to 100
(completely opaque), the default MIDI values are sufficient to adjust the parameter.
To use the MIDI parameter behavior to adjust an object’s rotation:
1 Select an object, then select the Rotation parameter in the Properties tab of the
Inspector.
2 Control-click the parameter, then choose MIDI from the shortcut menu.
3 On your MIDI device, tweak the control (knob, dial, key, etc.) that you want to use as the
controller for the Rotation parameter.
As mentioned above, the default Value range is 0 to 1. Because the Rotation value of an
object can be much larger, you can use the Scale parameter to multiply the Value range.
4 To give the control more sensitivity, increase the Scale value.
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