2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
360 Chapter 5 Using Behaviors
Negate
Inverts the value of each keyframe and behavior effect in the parameter to which it’s
applied by multiplying the parameter by –1. The Negate behavior basically flips each
parameter value to its opposite. Animation paths are flipped, rotation is reversed, and
any effect’s parameter is changed to its opposite.
For example, applying the Negate behavior to the Position parameter of an object with
an animation path applied results in the animation path moving to the opposite
quadrant of the Canvas.
Note: If you want to reverse the motion taking place on an animation path, rather than
flipping the shape of the animation path itself, use the Reverse parameter behavior.
Dashboard control
The Dashboard control allows you to change the parameter assignment.
Parameters in the Inspector
Apply To: The Apply To pop-up menu shows the parameter being affected, and can be
used to reassign the behavior to another parameter.
Related behaviors
“
Average,” “Reverse”
Oscillate
The Oscillate behavior animates a parameter by cycling it between two different values.
You can customize how wide apart the high and low values are, as well as the number
of oscillations per minute. The Oscillate behavior can create all kinds of cyclical effects.
For example, if you apply the Oscillate behavior to the rotation property of an object, it
will begin to rock back and forth. This happens because the rotation property cycles
back and forth between the original rotation value plus and minus the Amplitude value
that’s set in the Oscillate behavior.
Affects Parameters affected
Individual parameter Any
01112.book Page 360 Sunday, March 13, 2005 10:36 PM