2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 371
Invert Axis: A checkbox that flips the orientation with which the object aligns itself to
the motion.
Spring Tension: A slider that adjusts how quickly the object’s rotation changes to
match a change in the object’s direction. Lower values create a delay between a
change to an object’s position and its subsequent change in rotation. Higher values
create more responsive changes in rotation.
Drag: A slider that adjusts whether or not the change in rotation made by this
behavior overshoots the new direction of the object. Low drag values result in springy
changes in rotation, where the object rotates back and forth as it overshoots changes
in direction. High drag values dampen this effect, making the object’s rotation stick
more closely to the changes made in rotation. Higher values also cause the object’s
rotation to lag behind the object’s change in position.
Related behaviors
“
Snap Alignment to Motion”
Attracted To
This behavior is part of a group of Simulation behaviors that let you create complex
animated relationships between two or more objects. These behaviors are extremely
powerful, and allow complicated effects to be created with a minimum of steps.
An object with the Attracted To behavior moves toward a single specified object, the
object of attraction. Additional parameters allow you to adjust the area of influence
that defines how close an object needs to be to move toward the object of attraction,
and how strongly it is attracted.
The Drag parameter lets you define whether attracted objects overshoot and bounce
about the attracting object, or whether they eventually slow down and stop at the
position of the target object.
Object of attraction
Object with
Attracted To
behavior
Animation path
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