2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 375
Drag: A slider that can be used to reduce the distance attracted objects overshoot the
object of attraction. Lower Drag values result in the object overshooting the object of
attraction, moving past and then careening back around toward the target object
again and again. Higher Drag values result in the object coming to rest sooner.
Related behaviors
“
Attracted To,” “Drift Attracted To,” “Drift Attractor,” “Orbit Around,” “Spring,” “Vortex”
Drag
This behavior lets you simulate the force of friction on a moving object, slowing it
down over time. Applying the Drag behavior is an easy way to decelerate objects with
multiple behaviors that create complex motion.
Dashboard control
The Dashboard lets you adjust the Amount of drag. When applied to a layer or group
(such as particles, text, or the replicator), the Affect Objects checkbox also appears in
the Dashboard.
Parameters in the Inspector
Affect Objects: This parameter appears when this behavior is applied to an object that
contains multiple objects, such as a layer, particle emitter, replicator, or text object.
When this checkbox is turned on, all objects within the parent object are affected
individually. When this checkbox is turned off, all objects within the layer are affected
by the behavior together, as if they were a single object.
Amount: A slider that can be used to slow down an object over time, causing it to
eventually come to a stop. Higher Drag values result in the object coming to rest
sooner. You can adjust the drag applied to the X and Y values separately. One example
of this would be to create a situation where an object’s vertical speed slows down
faster than its horizontal speed.
Related behaviors
“
Rotational Drag”
Drift Attracted To
Similar to the Attracted To behavior, but by default an object moves toward the object
of attraction and comes to rest, rather than overshooting the object of attraction and
bouncing around.
Affects Parameters affected
Objects Position
Affects Parameters affected
Objects Position
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