2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
382 Chapter 5 Using Behaviors
Influence: A slider that defines the radius of the circle of influence, in pixels. Objects
that fall within the area of influence move toward the object of attraction. Objects that
are outside of the area of influence remain where they are.
Drag: The default value for Orbit Around is 0, which results in a stable orbit. Any other
value causes the orbit to decay and the object to spiral into the object of attraction.
Direction: Reverses the direction of this behavior.
Related behaviors
“
Attracted To,” “Attractor,” “Drift Attracted To,” “Drift Attractor,” “Spring,” “Vortex”
Random Motion
If you apply the Random Motion behavior to an object, it animates the position of the
object, and makes it move around the Canvas along a random path.
Although the motion created with this behavior is random, it’s actually predetermined
by the particular group of parameters you’ve chosen. As long as you don’t change the
parameters, the animation path created by this behavior remains the same. If you don’t
like the path that was randomly generated, click the Generate button in either the
Dashboard or the Behaviors tab in the Inspector to pick a new random seed number.
This number is used to generate a new path.
The Random Motion behavior is useful for quickly creating varied animation paths for
large numbers of objects you want to move at the same time. For example, you can
create an arrangement of ten objects in the Canvas and apply the Random Motion
behavior to all of them.
Animation path of an object affected by
Random Motion behavior. The shape of the
path is determined by the Seed parameter.
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