2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 385
Dashboard control
The Dashboard has controls for which objects are affected, Strength, Falloff Type, Falloff
Rate, Influence, and Drag.
Parameters in the Inspector
Affect: A pop-up menu that limits which objects in your project are affected by the
Repel behavior. There are three options:
• All Objects: All objects in the Canvas are affected by the Repel behavior.
• Related Objects: The default setting. Only other objects that are within the same
layer as the repelling object are affected.
• Specific Objects: Only objects appearing in the Affected Objects list are affected by
the Repel behavior.
• Affected Objects: A list that appears when Specific Objects is selected in the Affect
pop-up menu. Drag objects from the Layers tab into this list to be affected by the
Repel behavior. Objects from any layer in a project can be dragged to the Affected
Objects list. To remove an object, select the object in the list and click Remove.
Strength: A slider defining the speed with which repelled objects move away from the
object. With a value of 0, repelled objects don’t move at all. The higher the value, the
faster repelled objects move.
Falloff Type: A pop-up menu that determines whether the distance defined by the
Influence parameter falls off linearly or exponentially.
• Linear: Repulsion between objects falls off in proportion to the object’s distance.
• Exponential: The closer an object is within the area of influence, the stronger it’s
repelled, and the faster it moves away from the object doing the repelling.
Falloff Rate: This value determines how quickly the force of repulsion between objects
affected by this behavior falls off. When Falloff Type is set to Exponential, object
attraction falls off with distance. When Falloff Type is set to Linear (default), the
attraction falls off uniformly. A low Falloff Rate value results in objects quickly getting
up to speed as they move away from the object of repulsion. A high Falloff Rate causes
objects to accelerate much more slowly.
Influence: A slider that defines the radius of the circle of influence, in pixels. Objects
that fall within the area of influence move away from the object of repulsion. Objects
that are outside of the area of influence remain where they are.
Drag: A slider that can be used to reduce the distance repelled objects travel away
from the repelling object.
Related behaviors
“
Repel From”
01112.book Page 385 Sunday, March 13, 2005 10:36 PM