2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
388 Chapter 5 Using Behaviors
If the Attract To object is at a stop, the resulting motion is fairly simple and the
springing object moves back and forth in a straight line. If the Attract To object is in
motion, the springing object’s motion will be much more complex, changing direction
according to the velocity of the Attract To object.
Dashboard control
An image well in the Dashboard lets you set the Attract To object. Two sliders let you
adjust the Spring Tension and Relaxed Length of the Spring effect. A checkbox lets you
turn on the Repel parameter. When applied to a layer or group (such as particles text,
or the replicator), the Affect Objects checkbox also appears in the Dashboard.
Parameters in the Inspector
Affect Objects: This parameter appears when this behavior is applied to an object that
contains multiple objects, such as a layer, particle emitter, replicator, or text object.
When this checkbox is turned on, all objects within the parent object are affected
individually. When this checkbox is turned off, all objects within the layer are affected
by the behavior together, as if they were a single object.
Attract To: An image well that defines the object of attraction. To set the defined
target object, drag the object from the Layers tab to the Object well in the Spring
Dashboard or Inspector. In the Layers tab, you can also drag the target object onto the
Spring behavior.
Spring Tension: A slider that determines how fast the object is pulled toward the
object of attraction.
Relaxed Length: The distance from the target object at which object attraction
diminishes to zero. As the springing object’s distance increases past this point, the force
of attraction increases proportionally, to bring it back toward the target object.
Repel: With this checkbox turned on, when the object gets closer to the object of
attraction than the Relaxed Length value, the objects are pushed apart. When this
checkbox is turned off, no repelling force is applied.
Related behaviors
“
Attracted To,” “Attractor,” “Drift Attracted To,” “Drift Attractor,” “Orbit Around,” “Vortex”
Affects Parameters affected
Object Position
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