2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 389
Vortex
The opposite of the Orbit Around behavior. While the Orbit Around behavior causes
one object to orbit around another target object, the Vortex behavior exerts a force on
all objects surrounding the object to which the Vortex behavior is applied.
Dashboard control
The Dashboard has a pop-up menu that lets you limit the objects affected by this
behavior, as well as controls for Strength, Falloff Type, Falloff Rate, Influence, Drag, and
Direction.
Parameters in the Inspector
Affect: A pop-up menu that limits which objects in your project are affected by the
Vortex behavior. There are three options:
• All Objects: All objects in the Canvas are affected by the Vortex behavior.
• Related Objects: The default setting. Only other objects that are within the same
layer as the object of attraction are affected.
• Specific Objects: Only objects appearing in the Affected Objects list are affected by
the Vortex behavior.
• Affected Objects: A list that appears when Specific Objects is selected in the
Affect pop-up menu. Drag objects from the Layers tab into this list to be affected
by the Vortex behavior when the Specific Objects option is selected in the Affect
pop-up menu. Drag the layer icon of objects in your project from the Layers tab to
add them to this list. Objects from any layer in a project can be dragged to the
Affected Objects list. To remove an object, select the object in the list and click
Remove.
Strength: A slider defining the speed at which the affected objects move about the
object of attraction.
Falloff Type: A pop-up menu that determines whether the distance defined by the
Influence parameter falls off linearly or exponentially. The default is Linear.
• Linear: Object attraction falls off in proportion to the object’s distance.
• Exponential: The closer an object is within the area of influence, the stronger it’s
attracted, and the faster it moves toward the object of attraction.
Affects Parameters affected
Other objects Position
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