2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
390 Chapter 5 Using Behaviors
Falloff Rate: This value determines how quickly the force of attraction between objects
affected by this behavior falls off. When Falloff Type is set to Exponential, object
attraction falls off with distance. When Falloff Type is set to Linear (default), the
attraction falls off uniformly. A low Falloff Rate value results in objects quickly getting
up to speed as they move toward the object of attraction. A high Falloff Rate causes
objects to accelerate much more slowly.
Influence: A slider that defines the radius of the circle of influence, in pixels. Objects
that fall within the area of influence move toward the object of attraction. Objects that
are outside of the area of influence remain where they are.
Drag: The default value for Vortex is 0, which results in a stable vortex. Any other value
causes the vortex to decay and the object to spiral into the object of attraction.
Direction: A pop-up menu that lets you set whether objects move around in a
clockwise or counter-clockwise direction.
Related behaviors
“
Attracted To,” “Attractor,” “Drift Attracted To,” “Drift Attractor,” “Orbit Around,” “Spring”
Wind
Apply the Wind behavior to an object to animate its position, and move it in a specified
direction. Unlike the Throw behavior, the velocity specified by the Wind behavior is a
continuous force, and its parameters can be keyframed to achieve gradual changes in
speed and direction.
The Wind behavior is better than the Throw behavior when you want to vary the speed
of the object being animated. You can either apply another behavior (such as
Randomize or Ramp) or keyframe the Velocity parameter of the Wind behavior to vary
the speed and direction at which the object moves. You cannot make gradual changes
in either speed or direction with the Throw behavior.
Dashboard control
The Dashboard lets you specify the direction and speed of the Wind behavior by
dragging an arrow within a circular region. The direction of the arrow defines the
direction of movement, and the length of the arrow defines speed. A slider at the right
lets you adjust the scale of the Dashboard control, increasing or decreasing the effect
the control has over the object.
Affects Parameters affected
Object Position
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