2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
40 Chapter 1 Getting To Know Motion
To zoom in and out of a specific area of the Canvas:
m
Press Command+Space bar, then drag the area of the Canvas you want to zoom. While
still pressing the keys, click the mouse to zoom in 50 percent increments of the current
zoom level. Press Command+Option+Space bar, and click to zoom out in 50 percent
increments of the current zoom level.
Note: To pan the Canvas without selecting the Pan tool, press the Space bar and drag
in the Canvas.
To reset the Canvas Zoom level:
m
In the Toolbar, double-click the Zoom tool.
To reset the Canvas Pan:
m
In the Toolbar, double-click the Pan tool.
Fit In Window: This option automatically zooms the Canvas so that the entire viewable
area of the project fills the window.
Resolution
If you have a complex project that is causing your computer to play at a very low frame
rate, you can lower the resolution of the Canvas to reduce the strain on the processor.
This frees you from waiting for the image to be rendered at full resolution each time
you make an adjustment.
Full: Displays the Canvas at full resolution.
Half: Displays the Canvas at half resolution.
Third: Displays the Canvas at one-third resolution.
Quarter: Displays the Canvas at one-quarter resolution.
To change the Canvas resolution:
m
Choose the amount of image reduction you want from the Resolution pop-up menu.
Channels
The Channels pop-up menu controls which color channels are displayed in the Canvas.
Note: To see results in most cases, the Background Color parameter in the Project
Properties (Command+J) must be set to 0 percent. By default, this parameter is set to
100 percent. This also affects Alpha, Inverted Alpha, and Overlay.
Color: Shows the image just as it would appear on a video monitor. Visible objects
appear in natural color and transparent areas reveal the background color as set in the
Project Properties. This is black by default. (To learn how to change the Canvas
background color, see “
Background” on page 115.)
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