2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
414 Chapter 6 Keyframes and Curves
Once you get the hang of how it works, you can use this method to enhance and
control the effects of behaviors. For example, you could apply a Gravity behavior which
causes an object to fall toward the bottom of the frame, but keyframe the object’s
position to move across the screen from left to right. In this way, you can create the
effect of the object falling as it moves. Or you might apply a Fade In/Fade Out behavior,
but use keyframes on the object’s Opacity parameter to limit the maximum opacity to
80 percent. The clip would still fade in and out and you could continue to modify the
behavior’s attributes, but the object would never exceed the opacity value set by the
keyframes.
One method for handling behaviors and keyframes is to convert behaviors to
keyframes. For more information on converting behaviors to keyframes, see
“
Converting Behaviors to Keyframes” on page 343.
Animating Using the Inspector
Although you can animate many attributes using the Dashboard, many other
parameters are only accessible in the Inspector. All of the Inspector’s tabs contain
keyframeable parameters. In this way, you can animate the position and shape of a
mask, the color and styles of a text object, or the various options within the generators.
The channels that are keyframeable depend on which object is selected and which
effects have been applied to that object.
You can animate channels in the Inspector using the Record button and the mini-
Timeline playhead just like you would animate parameters in the Canvas or Dashboard.
To animate parameters in the Inspector:
1 Select the object you want to keyframe in the Canvas.
2 Click the Record button (or press A) to enable record.
3 Place the playhead on the frame where you want the effect to begin.
4 Display the Inspector by clicking the tab or rearranging the screen layout to one that
includes the Inspector. For more information on layouts, see “
Preset Layouts” on
page 21.
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