2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
416 Chapter 6 Keyframes and Curves
Enable Animation: This menu item remains unavailable until animation is applied to
the channel either by using the Record button or by directly adding a keyframe. Once
the channel has at least one keyframe set, the menu item is automatically renamed
Disable Animation. Choosing Disable Animation at that point effectively hides the
keyframes you have set, restoring the parameter to its default value. However, the
keyframes are not thrown away. Choosing Enable Animation again restores the channel
to its last keyframed state.
Reset Parameter: Removes all keyframes and settings for this channel. The parameter
value is reset to its default value.
Add Keyframe: Adds a keyframe at the current frame in the project. If the playhead is
positioned on a frame where a keyframe has already been added, this menu command
is unavailable.
Note: To add a keyframe, you can also position the pointer over the Animation menu
and press Option. When the keyframe icon appears next to the point, click to add a
keyframe.
Delete Keyframe: Deletes the current keyframe. The Delete Keyframe option is only
available if the playhead is positioned on a frame where a keyframe already exists.
Previous Keyframe: Moves the playhead to the previous keyframe for this parameter.
The Previous Keyframe command is only available if a keyframe exists earlier in the
project.
Next Keyframe: Moves the playhead to the next keyframe for this parameter. The Next
Keyframe command is only available if a keyframe exists later in the project.
Show in Keyframe Editor: This opens the Keyframe Editor and displays the selected
parameter’s keyframes and curves. For more information on working with the Keyframe
Editor, see “
Animating in the Keyframe Editor” later in this chapter.
To set keyframes using the Animation menu:
1 Enable Record (press A), then move the playhead to the frame where you want to set
the first keyframe.
2 Change the value of the parameter you want to keyframe.
3 Click the Animation menu, then choose Add Keyframe.
A keyframe is added at the current frame.
Add Keyframe Shortcut
To quickly add a keyframe without accessing the Animation menu in the Inspector,
press Control+K. A keyframe is automatically added to the last modified parameter of
the object (regardless of the status of the Record button) at the current time.
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