2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 427
Current Frame Field
This control lets you instantly jump to any frame in your project. Since it is also a value
slider, you can drag it to move the playhead to a new frame.
To move to a frame, do one of the following:
m
Double-click in the value field, type a frame number, then press Return.
The playhead moves to the specified frame.
m
Drag the Current Frame value slider left or right. Dragging to the left moves the
playhead earlier in time. Dragging to the right moves it forward in time.
The Parameter List
Any keyframeable parameters of your selected items can be displayed in the list on the
left side of the window. This includes object properties, filters, and behaviors. By
selecting multiple items in the Layers tab or Timeline, you can compare parameters
across multiple objects.
Activation checkbox: The checkbox on the left determines which parameters are
displayed in the graph. Checked parameters are considered “active.”
Parameter name column: The second column lists the object name and the parameter
names for each object.
Value column: The third column displays the parameter value for the frame where the
playhead is currently positioned. If the playhead is parked on a keyframe, the field
shows the value for that keyframe. If the playhead is not parked on a keyframe, the
field shows the value of that parameter at that frame. For more information on
changing the values of keyframes, see “
Modifying Keyframes” on page 433.
You can click the value to activate the field. When Record is enabled, a keyframe is
automatically added if you click the value field at a frame that has no keyframe. To type
a value in the field, double-click it.
Note: Selecting a keyframe does not display the value of that keyframe, it shows the
value for a parameter at the frame where the playhead is currently positioned.
Animation menu: The fourth column contains a pop-up menu that mimics the
Animation menu found in the Inspector. However, the Animation menu in the
Keyframe Editor contains several commands not found in the Inspector.
• Enable/Disable Animation: This command remains unavailable until keyframing is
applied to the parameter, either by using the Record button or by directly adding a
keyframe. Once the parameter has some animation applied, the command is
automatically renamed Disable Animation. Activating it at that point effectively hides
the keyframes you have set, restoring the parameter to its default value. However,
the keyframes are not thrown away. Choosing Enable Animation restores the
parameter to its last keyframed state.
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