2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
428 Chapter 6 Keyframes and Curves
• Reset Parameter: Removes all keyframes and settings for this parameter. The
parameter value is reset to its default value.
• Add Keyframe: Adds a keyframe at the current frame in the mini-Timeline. If the
playhead is positioned on a frame where a keyframe has already been added, this
command is unavailable.
Note: As mentioned in the Animation menu section, you can use a keyboard
shortcut to quickly add a keyframe by pressing Control+K. A keyframe is
automatically added to the last modified parameter of the object.
• Delete Keyframe: Deletes the current keyframe. The Delete keyframe command is
only available if the playhead is positioned on a frame where a keyframe already
exists.
• Previous Keyframe: Moves the playhead to the previous keyframe for this
parameter. The Previous Keyframe command is only available if a keyframe exists
earlier in the project.
• Next Keyframe: Moves the playhead to the next keyframe for this parameter. The
Next Keyframe command is only available if a keyframe exists later in the project.
• Interpolation: Sets the type of curve for the parameter. See the table in the
“Modifying Curves” section later in this chapter for examples of the different
interpolation methods. Choose from Constant, Linear, Bezier, Continuous, Ease In or
Ease Out.
• Before First Keyframe: Defines what happens between the first keyframe and the
beginning of the clip. See the table in the “Extrapolation” section later in this chapter
for examples of the different extrapolation methods. Choose from Constant, Linear,
Ping Pong, Repeat, or Progressive. You can also turn the extrapolation into actual
keyframes by choosing Generate Keyframes.
• After Last Keyframe: Defines what happens between the last keyframe and the end
of the clip. See the table in the “Extrapolation” section later in this chapter for
examples of the different extrapolation methods. Choose from Constant, Linear, Ping
Pong, Repeat, or Progressive. You can also turn the extrapolation into actual
keyframes by choosing Generate Keyframes.
• Lock/Unlock Parameter: Locks this parameter from further changes. When a
parameter is locked, neither keyframes nor curves are adjustable.
• Reduce Keyframes: Applies a thinning algorithm to the keyframes for the chosen
parameter. This reduces the number of keyframes in a parameter while attempting to
maintain a similar shape to the curve. Increasing the tolerance results in fewer
keyframes.
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