2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 433
The Curve Graph
A graph appears to the right of the parameter list and displays the curves for your
selected parameters. The graph has a time ruler at the top and a zoom/scroll control at
the bottom that are identical to the corresponding controls in the Timeline. These allow
you to identify at what time keyframes appear, as well as see project markers, playback
In and Out points, and the playhead. Using the zoom controls at the bottom of the
graph, you can zoom in to obtain much more precise control over keyframe
positioning and curve shape. For more information on using the zoom/scroll controls,
see “
Zooming in the Timeline” on page 75.
The body of the graph displays the keyframes and curves of active parameters. Each
parameter is a different color, though some colors are duplicated.
Modifying Keyframes
The Keyframe Editor provides an ideal environment for manipulating your keyframes
because you can see their values, placement in time, and how the changes you make
affect the interpolative curves surrounding your keyframes.
To change the value of a keyframe, do one of the following:
m
Click the keyframe you want to modify, and then drag the keyframe along the Y axis
(up and down) to change its value. To change its position in time, drag along the X axis
(left to right).
Press the Shift key while dragging to constrain movement to one axis.
When dragging a keyframe in the graph, numbers appear indicating the new position
and value of the keyframe. The first number is the frame number and the second
number is the value.
When you drag two keyframes closer together along the X axis, the transformation
between those values happens more quickly. When you drag keyframes farther apart
from each other, the change happens more slowly.
Value
Frame number
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