2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 435
Curves created when new keyframes are added are set to the linear interpolation
method. For more information on interpolation methods, see “
Modifying Curves” on
page 437.
To delete a keyframe, do one of the following:
m
Select the keyframe, then press Delete.
Note: You can drag to select multiple keyframes.
m
Control-click the keyframe, then choose Delete from the shortcut menu.
m
Navigate to the keyframe, then choose Delete Keyframe from the Animation menu for
that parameter.
To delete all of the keyframes for a parameter:
m
Click the Animation menu in the parameter list, then choose Reset Parameter.
Note: You can also use the Animation menu in the Inspector.
Controlling Keyframes
In addition to deleting keyframes, there are some special settings you can apply to your
keyframes to control the shape of your curve. These settings are available in the
shortcut menu for keyframes.
To lock or disable a keyframe:
m
Control-click the keyframe you want to modify, then choose Lock or Disable from the
shortcut menu.
Lock: Prevents any further modification to that keyframe.
Disable: Makes a keyframe temporarily ignored without deleting it.
Copying and Pasting Keyframes
Keyframes can be moved from one parameter to another using copy and paste. This
can be useful for copying a particular keyframe effect from one object to another,
moving a keyframe path earlier or later in the same parameter, or for creating
keyframes on one parameter and applying them to another parameter.
To copy keyframes, you must select the keyframes you want to copy.
Note: Keyframes can only be pasted to parameters of the same type. For example, you
can copy and paste the Opacity keyframes of one object to the Opacity parameter of
another object. You cannot copy the Rotation keyframes of an object and paste them
to the Opacity parameter of another object.
01112.book Page 435 Sunday, March 13, 2005 10:36 PM