2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 451
To disable animation recording while playing:
1 Choose Mark > Recording Options.
The Recording Options dialog appears.
2 Turn on “Don’t Record keyframes during playback.”
3 Click OK.
Recording Keyframes on Animated Parameters Only
When “Record keyframes on animated parameters only” is turned on, keyframes are
added only to parameters that are already animated. For example, if the position of a
shape is animated (keyframed) and “Record keyframes on animated parameters only” is
enabled, only changes made to the position of that object are keyframed. If you
change the color of the object over time, the color changes are not keyframed—even
when the Record button is enabled.
Important: The Record button must be on when using the “Record keyframes on
animated parameters only” option. You can still manually add keyframes, regardless of
whether or not Record is enabled, by using the Animation menu in the Inspector or
Keyframe Editor list, or by pressing Option+K.
Tip: If you are a Final Cut Pro user, it is recommended that you use this option to
emulate the workflow with which you are familiar.
To record keyframes on animated parameters only:
1 Enable Record (or press A).
1 Choose Mark > Recording Options (or press Option+A).
2 Turn on “Record keyframes on animated parameters only.”
3 Click OK.
Keyframes are now added only when you make changes to parameters that are already
animated. To observe how the “Record keyframes on animated parameters only” works,
walk through the following brief exercise.
To see the “Record keyframes on animated parameters only” in action:
1 Enable Record (press A).
2 Choose Mark > Recording Options, and make sure “Record keyframes on animated
parameters only” in the Recording Options dialog is turned off, then click OK.
3 At frame 1 (press Home), draw a shape in the Canvas and move the object into a start
position.
A position keyframe is created.
4 Advance to a different frame and move the object into another position.
A second position keyframe is created.
01112.book Page 451 Sunday, March 13, 2005 10:36 PM