2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
456 Chapter 7 Using Text
Setting Object Duration Preferences
Before you start any project, it is recommended that you set up Motion Preferences
according to your project requirements. When working with text, you can specify that a
text object is created at the current frame (the frame where the playhead is at the time
you add the text object), or at the start of the project. By default, objects are created at
the current frame. You can also specify a default duration for any created object.
Note: This sets the same preferences for all objects created within Motion, including
text, shapes, masks, and particle emitters.
To set the object duration preferences:
1 Choose Motion > Preferences (or press Command+,).
2 Click Project.
The Project preferences pane is displayed.
3 In the Still Images & Objects preferences group, set the Default Object Duration
preference:
• To create objects that are the length of the project, select “Use project duration” (the
default setting). This means that if you are working in a 300-frame project and you
create a text object, the text object is 300 frames.
Note: If you have Create Objects At set to “Current frame,” and you create a text
object at frame 50, the text object exists from frame 50 to frame 300.
• To create objects that are a specific duration, select “Use custom duration.” Next,
enter a value in the text field, then choose Frames or Seconds from the pop-up
menu.
All objects you created will be set to the entered duration by default.
4 Set the Create Objects At preference:
• To create objects at the frame where the playhead is at the time you create a text
object, select “Current frame.”
A text object is created as soon as you click in the Canvas with the Text tool,
regardless of whether you type any text.
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