2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
464 Chapter 7 Using Text
About Fonts
Motion uses all supported fonts installed on your Mac OS X system. Mac OS X
supported fonts include OpenType, Type1 (or PostScript), and TrueType. All supported
fonts installed on your system appear in the font browser in the Library, as well as the
Format pane of the Text Inspector. This includes fonts located in:
• Mac OS X disk/Library/Fonts
• Home/Library/Fonts
• Classic System Folder/Fonts
For information on installing fonts, see your system documentation. If you have Final
Cut Pro with the LiveType fonts installed, you can use the LiveFonts in Motion. If you do
not have Final Cut Pro installed, Motion includes ten LiveFonts. For more information
on LiveFonts, see “
Using LiveFonts” on page 560.
You can preview and apply the available fonts in the font browser in the Library or in
the Format pane of the Text Inspector.
Using the Library Font Browser
The Motion Library includes a font browser that allows you to preview fonts or to
change the font of an existing text object.
For information on previewing and changing fonts in the Text Inspector, see “
Editing
Text Format” on page 474.
Using the Dashboards
You can display a Dashboard for any object in Motion. To display a Dashboard, select
the object, then press D (or F7). The Dashboard that is displayed represents the
currently selected object. The parameters contained in a Dashboard depend on the
type of object selected. For example, a text object Dashboard displays text-specific
parameters, such as Typeface and Line Spacing. A particle emitter Dashboard displays
particle-specific controls, such as Birth Rate, Life, and Scale.
As you add effects (behaviors and filters) to an object, the displayed Dashboard
changes to the most recently added effect. The Dashboard name is displayed on the
top bar of the Dashboard. To cycle forward through the Dashboards of an object,
press D repeatedly. To cycle in reverse, press Shift+D. The Dashboards cycle in the
order in which the effects are applied.
To jump to a specific Dashboard, click the disclosure triangle next to the Dashboard
name, then choose a Dashboard from the list.
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