2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
548 Chapter 7 Using Text
Note: You can also slow the type on effect by extending the behavior beyond the
duration of the text object.
Text Sequence Behaviors
The Motion Library includes more than 100 preset Text Sequence behaviors. All of the
sequence behaviors are variations on the Sequence Text behavior in the Text Animation
subcategory. Although the Text Sequence behaviors are predefined animations, the
parameter values can be modified, and other parameters can be added or removed. For
example, the Blur Fade In Text Sequence behavior animates the text Blur and Opacity
values by default. However, you can add the Scale parameter to the behavior. As with
all behaviors, you can save a modified behavior to the Library.
The Text Sequence behaviors are applied to text objects in the same manner as all
other behaviors. However, there is one big difference between the Text Sequence
behaviors and all other behaviors in Motion: Once added to a text object, the Text
Sequence behaviors do not last the duration of the text object. This is because
usually—to achieve the desired preset effect—you want the animation to complete in
a shorter period of time than over the duration of the text object. The default duration
of the behavior can be modified to slow down or speed up the effect of the animation.
Like the Text Animation and other behavior subcategories, clicking a behavior in the
Library stack plays the animation in the Preview area.
Example: Using a Text Sequence Behavior
In this section, the Drop In From Left behavior is used to illustrate working with the
Text Sequence behaviors. In general, the guidelines for modifying the Drop In From Left
behavior also apply to the other sequence behaviors.
Original text object prior to application of Text Sequence behavior
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