2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 8 Working With Particles 571
4 When you find a particle preset you want to use, do one of the following:
• Click Apply to add the selected particle system to your project at the center of the
Canvas. It is added to the current layer.
Note: If Create Objects At is set to “Start of project” in the Project pane of Motion
Preferences, the particle system is added at the first frame.
• Drag the particle system into the Canvas at the position you want it to appear.
• Drag the particle system into a layer in the Layers tab or Timeline Layer list. It appears
at the center of the Canvas.
• Drag the particle system to the track area of the Timeline. When you reach the frame
where you want the new objects to start, release the mouse button.
The new particle system object appears in your project, composited against any other
objects that you’ve already added.
Once you have added a particle system from the Library, it acts exactly as it appeared
in the Preview area. If necessary, you can edit a particle system’s Emitter parameters in
the Dashboard to tailor it to your own use.
Note: You can only modify a particle system after it’s been added to a project.
The Dashboard displays a selected particle system’s most essential parameters,
including the size and number of particles that are created, how long they remain
onscreen, how fast they move, and the direction and area in which they travel. Select
an individual cell in the Layers tab or Timeline to edit its parameters in the Dashboard.
For more detailed information on using the particle Dashboard, see “
Customizing a
Particle System Emitter” on page 575. For more comprehensive information on
customizing all of a particle system’s parameters, see “Advanced Particle System
Controls” on page 586.
Creating a Simple Custom Particle System
While Motion comes with a wide variety of particle system presets, many times you’ll
want to create something completely new. Creating a particle system begins by
selecting an object in your project to use as a source object for a cell within a new
particle emitter.
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