2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 8 Working With Particles 577
Emission Range: Two points on the outer ring of the graphical Emission control let you
define the range of angles at which particles are generated. In other words, it defines
the size of the “slice” of the pie graph that the particles fill when they are generated.
Emission Angle: Drag the inside of this section to change the direction in which
particles are emitted, inside the area defined by the Emission Range.
Speed: Arrows within the Emission Range can be shortened or lengthened to define
how quickly particles move away from the emitter.
Use the following modifier keys to more precisely manipulate the graphical Emission
control in the Dashboard:
• Shift (while adjusting Angle): Restrict angles to 45 degree increments.
• Shift (while adjusting Range): Restrict to 22.5 degree increments.
• Command: Adjust Angle only.
• Option: Adjust Speed only.
Using the Dashboard to Create a Simple Smoke Effect
In this example, the controls in the Emitter Dashboard are used to create a smoke
effect using the emitter created in the procedure discussed in “
Creating a Simple
Custom Particle System” on page 571. A Blur object from the Content category in the
Library is used as the cell source.
To create a smoke effect using the Emitter Dashboard:
1 Before making adjustments to the selected particle system, it may be helpful to move
the playhead forward in the Timeline to a frame where you can see the particle system
in full effect. That way, any adjustments you make are readily apparent.
Particle system at frame 30
01112.book Page 577 Sunday, March 13, 2005 10:36 PM