2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 8 Working With Particles 599
Life: A slider that defines the duration of every particle, in seconds. This specifies how
long each particle lasts before vanishing from existence. This is similar to how sparks
disappear after flying away from a sparkler. Unless the Color Over Life or Opacity Over
Life parameters are used to fade each particle out over its life, particles immediately
vanish at the end of their lifetimes.
Life Range: A slider that defines an amount of variance in the life of generated
particles. A value of 0 results in no variance—all particles from the selected cell emerge
with the same lifetime. A value greater than 0 introduces a variance defined by the Life
parameter, plus or minus a random value falling within the Life Range. This parameter
is not available if the emitter contains more than one particle cell.
Speed: A slider that defines initial speed. This determines how quickly each particle
flies away from the emitter. This, in conjunction with the Life and Birth Rate parameters,
determines how many particles appear in the Canvas at any given frame. It is
equivalent to one of the functions of the graphical Emission control in the Dashboard.
Speed Range: A slider that defines an amount of variance in the speed of generated
particles. A value of 0 results in no variance—all particles from the selected cell emerge
with the same speed. A value greater than 0 introduces a variance defined by the
Speed parameter, plus or minus a predetermined random value falling within the
Speed Range. This parameter is not available if the emitter contains more than one
particle cell.
Angle: A dial that defines the angle of rotation, in degrees, at which new particles are
created. This parameter is not available if the emitter contains more than one particle
cell.
Angle Range: A dial that defines an amount of variance in the angle of generated
particles. This parameter is not available if the emitter contains more than one particle
cell.
Life set to 5 (frame 60)
Life set to 2 (frame 60)
01112.book Page 599 Sunday, March 13, 2005 10:36 PM