2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 8 Working With Particles 603
Scale Range: A slider that defines an amount of variance in the scale of generated
particles. A value of 0 results in no variance—all particles from the selected cell emerge
with the same size. A value greater than 0 introduces a variance defined by the Scale
parameter, plus or minus a random value falling within the Scale Range. The disclosure
triangle of the Scale parameter reveals separate X and Y subparameters, which can be
used to set the width and height of the Scale Range separately. This parameter is not
available if the emitter contains more than one particle cell.
Attach To Emitter: A slider that determines how closely particles follow the position of
a moving emitter. If it is set to zero, particles follow their own path after being emitted,
resulting in a trail of particles that trails along the motion path the emitter is following.
If it is set to 100, in the absence of other behaviors, all generated particles follow along
with the emitter, surrounding it in a moving cloud of particles. This parameter is not
available if the emitter contains more than one particle cell.
Show Particles As (single cell emitter/particle cell parameter): You can view particles
in one of a variety of preview modes, or as they actually appear. These nonimage
modes play more efficiently when viewing a complex particle system and also provide
other ways of analyzing particle motion. By default, this parameter is set to Image,
which displays each particle as it is supposed to appear. This parameter is not
available if the emitter contains more than one particle cell. There are four options
from which to choose:
Attach to Emitter set to 0 (zero)
Attach to Emitter set to 100
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