2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 639
Columns: Defines the number of vertical columns in the pattern. Pattern elements are
distributed at points along the columns. This parameter is only available when the
selected shape is closed, such as a rectangle, circle, or image, and when the
arrangement is set to Tile Fill.
Note: The default Columns value limit is 20. You can set a higher number in the value
field in the Replicator tab of the Inspector.
Rows: Defines the number of horizontal rows in the pattern. This parameter is available
only when the selected shape is closed, such as a rectangle, circle, or image, and when
the Arrangement is set to Tile Fill.
Note: The default Rows value limit is 20. You can set a higher number in the value field
in the Replicator tab of the Inspector.
Origin: Specifies how the elements traverse across the pattern from a point of origin.
For example, when set to Left, the elements sweep across the rectangle (or image)
from left to right. When set to Upper Right, the elements from the upper-right corner
point of the shape to the lower-right corner. This parameter is available when the
Arrangement is set to Tile Fill or Random Fill.
Modifying a Replicator Using the Properties Tab
Like any other object in Motion, a replicator’s properties (such as position, scale, blend
mode, shear, or drop shadow) can be modified in the Properties tab of the Inspector or
by using the onscreen transform modes. These properties are separate from the
replicator parameters in the Replicator and Replicator Cell tabs, which control the
shape and size of the replicator, as well as all aspects of its pattern and cells.
Note: When a replicator cell is selected, only the Timing parameter appears in the
Properties tab of the Inspector.
To display the replicator Properties Tab:
m
In the Layers tab or Timeline Layer list, select the replicator and then click the
Properties tab in the Inspector.
Default number of 5 Columns and
5 Rows
Columns set to 3 and Rows set to 7
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