2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 645
When a mask is applied to a replicator, the entire pattern is masked.
For more information on working with masks, see “
Masking an Object” on page 851.
Advanced Replicator Controls
When a replicator is created from a source object, the default replicator parameters are
used, creating a rectangular pattern consisting of five rows and five columns of
elements. Although the Dashboard provides a fast way to modify the basic replicator
parameters, the Replicator tab in the Inspector gives you total control over every aspect
of that pattern. This includes individual parameters for each cell in a pattern (when a
single cell source object is used).
To open the Replicator tab:
1 Select a replicator object.
2 In the Inspector, click the Replicator tab.
The replicator parameters appear.
The contents of the Replicator tab are dynamic, and different parameters appear
depending on the replicator shape that’s used. Also, different parameters appear
depending on the Arrangement parameter assigned to closed shapes (such as a
rectangle or circle). Further, open shapes (such as Spiral or Burst) can have additional
dynamic parameters. For example, when Shuffle Order is turned on for a burst
replicator, the Replicate Seed parameter appears.
The Difference Between Replicator and Replicator Cell Parameters
The replicator and replicator cell parameters, though closely related, serve different
purposes. Replicator parameters control the overall shape, arrangement, number of
cells, offset, stacking order, and origin or build order of cells in the replicator pattern.
Replicator cell parameters control the behavior and appearance of the elements within
the replicator pattern. For more information, see “
Replicator Cell Parameters” on
page 662.
Circle mask applied to the
replicator object
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