2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 647
Each cell has its own Replicator Cell tab that contains all parameters for that cell. To
access the cell parameters, you must select a cell object in the Layers tab or Timeline
Layer list (located under the replicator object).
Replicator Parameters
The parameters in the Replicator tab give you complete control over every aspect of
the pattern created by the selected replicator object. This includes the shape on which
the pattern is built and the shape’s related parameters, such as the size of the
replicator, how the elements are arranged in the pattern, and so on.
Options in the Replicator Shape Parameter
The first parameter in the Replicator tab is the Shape pop-up menu. The eight options
in this pop-up menu significantly alter the distribution of the pattern elements. When
you choose a replicator shape, different replicator parameters are revealed that are
unique to that shape. For example, when Rectangle is selected in the Shape pop-up
menu, the Outline, Tile Fill, and Random Fill options become available in the
Arrangement pop-up menu. When Spiral is the selected Shape, the Arrangement
parameter goes away and new parameters such as Radius, Twists, and Number of Arms
become available. These different parameters provide additional control over the
pattern.
Note: The Shape parameter, as well as the Shuffle Order and Reverse Stacking
parameters, are persistent in the Replicator tab (they do not change based on what is
selected in another parameter). The Cell Controls in the Replicator tab and the
Replicator Cell tab are also persistent.
Replicator Cell tab
Cell object selected in Layers tab
01112.book Page 647 Sunday, March 13, 2005 10:36 PM