2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
672 Chapter 9 Using the Replicator
Color Gradient: This gradient control appears when the Color Mode is set to Over
Pattern. Use it to change the color of the replicator elements over the pattern. At their
origin, elements are tinted with the leftmost color in the gradient. The elements
progress through the range of colors until reaching the rightmost color at the end of
the pattern. Gradual color changes do not appear in each element, only across the
pattern as a whole. Similar to the Opacity Gradient, the Color Gradient control has five
parameters:
• Gradient Preset pop-up menu: Gradients from the Library (default or custom)
appear in this pop-up menu. Choose a gradient from this menu to load it into the
Gradient control.
• Opacity bar: Use it to change the opacity of the replicator elements over the
pattern. All color tags are limited to shades of gray.
• Color bar: A gradient control that allows you to tint replicator elements over the
pattern.
• Color control: When a color tag is selected in the Gradient Editor control, you can
change its color by either clicking the color well and choosing a color using the
Colors window, or Option-clicking the well and using the pop-up color palette.
• Opacity slider: When an opacity tag is selected in the Opacity Gradient control, you
can use this slider to change its shade, from 100 (opaque/white) to 0 (transparent/
black).
• Location slider: Changes the location of the selected gradient tag or spread control
relative to the gradient bar.
Color Range: A gradient control that appears when the Color Mode is set to Pick From
Range. Use it to define a range of colors used to randomly tint pattern elements. The
direction of the gradient colors is not relevant, only the number of colors that appear
within the gradient. The Color Range parameter has the same controls as the Over
Pattern parameter.
For more information on how to use gradient controls, see “
Using the Gradient Editor”
on page 485.
Additional Cell Parameters for QuickTime Movies
If you create a replicator pattern using a QuickTime object as the source object for a
cell, additional parameters appear. These six parameters are:
Play Frames: A checkbox that controls playback. If it’s turned on, it loops the playback
of the animation or movie clip used for each element. If it’s turned off, the elements use
the still frame specified by either the Random Start Frame parameter or the Source
Start Frame parameter.
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