2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 673
Random Start Frame: A checkbox that introduces variation into elements using
QuickTime objects as their source objects. If it’s turned on, each element in the pattern
begins at a different frame of the animation. Stills are chosen randomly if Play Frames is
turned off.
Source Start Frame: Chooses the frame to begin animation, if Play Frames is turned on,
or the still frame to display if Play Frames is turned off. This parameter only appears if
Random Start Frame is turned off.
Source Start Frame Offset: Offsets the start frame chosen in the Source Start Frame
parameter over the pattern. At their origin, the elements play the animation from the
frame specified in the Source Start Frame parameter. Each step away from the origin
advances the start frame by the offset amount. This parameter only appears if Random
Start Frame is turned off.
Hold Frames: Sets the number of times each frame of the source movie is repeated
during playback. The larger the Hold Frames value, the slower your playback.
Hold Frames Randomness: Varies the number of frames to “hold.”
Animating Replicator Parameters
Most of the replicator and replicator cell parameters can be animated by keyframing
them or using Parameter behaviors. If you animate the replicator’s shape-specific
parameters such as Radius, Twists, and Offset (of a Spiral replicator), the pattern on
which the elements are built is animated, not the elements themselves. To animate the
elements of the pattern, you keyframe the parameters in the Cell Controls group (or
the Replicator Cell tab).
Rectangle replicator shape with Origin set to
Top and Source Frame Offset set to 0
When Source Frame Offset is set to 120, the
effect of the offset occurs from the origin of the
cells.
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