2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
674 Chapter 9 Using the Replicator
Keyframing the replicator parameters (or using Parameter behaviors) animates all
elements in the replicator symmetrically. To animate the individual elements in
sequence over time—without having to create keyframes—use the Sequence Behavior,
described in “
Using the Sequence Replicator Behavior” on page 681. To animate the
replicator using Basic Motion or Simulation behaviors, see “Using Behaviors With
Replicators” on page 696.
Important: If you apply a Simulation behavior, or a Throw or Spin behavior to a
replicator with animated parameters, some of the keyframed parameters are ignored.
For more information on using behaviors with the replicator, see “
Using Behaviors With
Replicators” on page 696.
You can also use keyframes to animate the parameters in a replicator’s Properties tab.
Parameters in this tab affect the replicator as a whole, not the individual replicator
elements. This can be useful for changing the replicator’s position or rotation over time.
Example: Creating an Animated Replicator
The following example demonstrates how quickly you can create attractive, complex
animated patterns with minimal effort. An animated replicator is created using a hand-
drawn shape as the source object for the replicator’s cell. Once the replicator is created,
the Angle and Scale parameters are keyframed, and a Parameter behavior is applied to
the Radius parameter.
To create an animated replicator using keyframes:
1 Place the object that you want to replicate into your project. This example uses a bow-
shaped Bezier shape object that is filled with a custom gradient. (You can also use a
shape with the default white fill, and apply a gradient to the replicator elements rather
than the original source object.)
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