2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
680 Chapter 9 Using the Replicator
3 In the Canvas, move the source object’s anchor point.
The alignment of the elements to the replicator shape (the circle) changes based on
the position of the anchor point.
To animate a replicator parameter using a Parameter behavior:
1 Continuing with the above example, select the Replicator object in the Layers tab.
Note: Remember, you can continue to play back a project while making parameter
adjustments.
2 Control-click the parameter to which you want to add a Parameter behavior, and
choose Oscillate from the shortcut menu.
The size of the replicator oscillates in the Canvas, bringing the elements closer together
and further apart through the animation to create yet another look for the replicator
pattern. The Oscillate parameters appear in the Behaviors tab, and a Parameter
behavior icon appears in the Animation menu of the Radius parameter in the
Replicator tab.
3 Adjust the Oscillate parameters, if necessary.
For more information on the Oscillate and other Parameter behaviors, see “
Parameter
Behaviors” on page 354.
Displaying Replicator Animation Curves in the Keyframe Editor
The replicator parameters in the Properties and Replicator tabs can be keyframed to
create a change in values over time. There is a difference, however, in what object
needs to be selected to show the curves in the Keyframe Editor (when Animated is
selected from the Show pop-up menu):
• Select the replicator object to display animated replicator parameters such as Position
and Rotation in the Properties tab, or Size or Tile Offset (available when the shape is a
rectangle) in the Replicator tab.
01112.book Page 680 Sunday, March 13, 2005 10:36 PM